Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/GameLoggerManager.cs
2026-03-04 10:03:45 +08:00

23 lines
292 B
C#

using UnityEngine;
public class GameLoggerManager : Singleton<GameLoggerManager>
{
private string logFilePath;
private new void Awake()
{
}
private void Start()
{
}
private void HandleLog(string logString, string stackTrace, LogType type)
{
}
private void OnDestroy()
{
}
}