23 lines
292 B
C#
23 lines
292 B
C#
using UnityEngine;
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public class GameLoggerManager : Singleton<GameLoggerManager>
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{
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private string logFilePath;
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private new void Awake()
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{
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}
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private void Start()
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{
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}
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private void HandleLog(string logString, string stackTrace, LogType type)
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{
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}
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private void OnDestroy()
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{
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}
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}
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