Files
2026-03-04 10:03:45 +08:00

38 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Gaia.FullSerializer.Internal.DirectConverters
{
public class Rect_DirectConverter : fsDirectConverter<Rect>
{
protected override fsResult DoSerialize(Rect model, Dictionary<string, fsData> serialized)
{
return fsResult.Success + SerializeMember(serialized, "xMin", model.xMin) + SerializeMember(serialized, "yMin", model.yMin) + SerializeMember(serialized, "xMax", model.xMax) + SerializeMember(serialized, "yMax", model.yMax);
}
protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref Rect model)
{
fsResult success = fsResult.Success;
float value = model.xMin;
fsResult obj = success + DeserializeMember<float>(data, "xMin", out value);
model.xMin = value;
float value2 = model.yMin;
fsResult obj2 = obj + DeserializeMember<float>(data, "yMin", out value2);
model.yMin = value2;
float value3 = model.xMax;
fsResult obj3 = obj2 + DeserializeMember<float>(data, "xMax", out value3);
model.xMax = value3;
float value4 = model.yMax;
fsResult result = obj3 + DeserializeMember<float>(data, "yMax", out value4);
model.yMax = value4;
return result;
}
public override object CreateInstance(fsData data, Type storageType)
{
return default(Rect);
}
}
}