32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gaia.FullSerializer.Internal.DirectConverters
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{
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public class Gradient_DirectConverter : fsDirectConverter<Gradient>
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{
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protected override fsResult DoSerialize(Gradient model, Dictionary<string, fsData> serialized)
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{
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return fsResult.Success + SerializeMember(serialized, "alphaKeys", model.alphaKeys) + SerializeMember(serialized, "colorKeys", model.colorKeys);
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}
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protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref Gradient model)
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{
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fsResult success = fsResult.Success;
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GradientAlphaKey[] value = model.alphaKeys;
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fsResult obj = success + DeserializeMember<GradientAlphaKey[]>(data, "alphaKeys", out value);
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model.alphaKeys = value;
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GradientColorKey[] value2 = model.colorKeys;
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fsResult result = obj + DeserializeMember<GradientColorKey[]>(data, "colorKeys", out value2);
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model.colorKeys = value2;
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return result;
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}
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public override object CreateInstance(fsData data, Type storageType)
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{
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return new Gradient();
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}
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}
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}
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