44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gaia.FullSerializer.Internal.DirectConverters
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{
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public class GameObject_DirectConverter : fsDirectConverter<GameObject>
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{
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protected override fsResult DoSerialize(GameObject model, Dictionary<string, fsData> serialized)
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{
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fsResult success = fsResult.Success;
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if (model == null)
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{
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return success + SerializeMember(serialized, "present", value: false);
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}
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success += SerializeMember(serialized, "present", value: true);
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success += SerializeMember(serialized, "name", model.name);
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return success + SerializeMember(serialized, "path", "");
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}
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protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref GameObject model)
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{
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fsResult success = fsResult.Success;
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bool value = false;
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success += DeserializeMember<bool>(data, "present", out value);
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if (value)
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{
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string value2 = model.name;
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success += DeserializeMember<string>(data, "name", out value2);
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model.name = value2;
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string value3 = "";
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success += DeserializeMember<string>(data, "path", out value3);
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string.IsNullOrEmpty(value3);
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}
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return success;
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}
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public override object CreateInstance(fsData data, Type storageType)
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{
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return new Texture2D(1024, 1024);
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}
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}
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}
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