32 lines
981 B
C#
32 lines
981 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gaia.FullSerializer.Internal.DirectConverters
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{
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public class Bounds_DirectConverter : fsDirectConverter<Bounds>
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{
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protected override fsResult DoSerialize(Bounds model, Dictionary<string, fsData> serialized)
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{
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return fsResult.Success + SerializeMember(serialized, "center", model.center) + SerializeMember(serialized, "size", model.size);
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}
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protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref Bounds model)
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{
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fsResult success = fsResult.Success;
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Vector3 value = model.center;
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fsResult obj = success + DeserializeMember<Vector3>(data, "center", out value);
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model.center = value;
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Vector3 value2 = model.size;
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fsResult result = obj + DeserializeMember<Vector3>(data, "size", out value2);
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model.size = value2;
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return result;
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}
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public override object CreateInstance(fsData data, Type storageType)
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{
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return default(Bounds);
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}
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}
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}
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