Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/FIMSpace/Basics/FBasic_FreeCameraBehaviour.cs
2026-03-04 10:03:45 +08:00

95 lines
2.7 KiB
C#

using UnityEngine;
namespace FIMSpace.Basics
{
public class FBasic_FreeCameraBehaviour : MonoBehaviour
{
[Header("> Hold right mouse button to rotate camera <")]
[Tooltip("How fast camera should fly")]
public float SpeedMultiplier = 10f;
[Tooltip("Value of acceleration smoothness")]
public float AccelerationSmothnessValue = 10f;
[Tooltip("Value of rotation smoothness")]
public float RotationSmothnessValue = 10f;
public float MouseSensitivity = 5f;
public bool NeedRMB = true;
private float turboModeMultiply = 5f;
private Vector3 speeds;
private float ySpeed;
private Vector3 rotation;
private float turbo = 1f;
private void Start()
{
speeds = Vector3.zero;
ySpeed = 0f;
rotation = base.transform.rotation.eulerAngles;
}
private void Update()
{
float axis = Input.GetAxis("Vertical");
float axis2 = Input.GetAxis("Horizontal");
float num = axis * Time.smoothDeltaTime * SpeedMultiplier;
float num2 = axis2 * Time.smoothDeltaTime * SpeedMultiplier;
if (Input.GetKey(KeyCode.LeftShift))
{
turbo = Mathf.Lerp(turbo, turboModeMultiply, Time.smoothDeltaTime * 5f);
}
else
{
turbo = Mathf.Lerp(turbo, 1f, Time.smoothDeltaTime * 5f);
}
num *= turbo;
num2 *= turbo;
if (Cursor.lockState != CursorLockMode.None && (Input.GetMouseButton(1) || !NeedRMB))
{
rotation.x -= Input.GetAxis("Mouse Y") * 1f * MouseSensitivity;
rotation.y += Input.GetAxis("Mouse X") * 1f * MouseSensitivity;
}
speeds.z = Mathf.Lerp(speeds.z, num, Time.smoothDeltaTime * AccelerationSmothnessValue);
speeds.x = Mathf.Lerp(speeds.x, num2, Time.smoothDeltaTime * AccelerationSmothnessValue);
base.transform.position += base.transform.forward * speeds.z;
base.transform.position += base.transform.right * speeds.x;
base.transform.position += base.transform.up * speeds.y;
base.transform.rotation = Quaternion.Slerp(base.transform.rotation, Quaternion.Euler(rotation), Time.smoothDeltaTime * RotationSmothnessValue);
if (Input.GetKey(KeyCode.LeftControl))
{
ySpeed = Mathf.Lerp(ySpeed, 1f, Time.smoothDeltaTime * AccelerationSmothnessValue);
}
else if (Input.GetButton("Jump"))
{
ySpeed = Mathf.Lerp(ySpeed, -1f, Time.smoothDeltaTime * AccelerationSmothnessValue);
}
else
{
ySpeed = Mathf.Lerp(ySpeed, 0f, Time.smoothDeltaTime * AccelerationSmothnessValue);
}
base.transform.position += Vector3.down * ySpeed * turbo * Time.smoothDeltaTime * SpeedMultiplier;
}
public void FixedUpdate()
{
if (Input.GetMouseButton(1))
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
else if (NeedRMB)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
}
}
}