59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
using UnityEngine;
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public class ExtendedFlycam : MonoBehaviour
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{
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public float cameraSensitivity = 3f;
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public float climbSpeed = 4f;
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public float normalMoveSpeed = 10f;
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public float slowMoveFactor = 0.25f;
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public float fastMoveFactor = 3f;
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private float rotationX;
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private float rotationY;
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private void Start()
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{
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Cursor.lockState = CursorLockMode.Locked;
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}
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private void Update()
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{
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rotationX += Input.GetAxis("Mouse X") * cameraSensitivity;
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rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity;
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rotationY = Mathf.Clamp(rotationY, -90f, 90f);
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if (Mathf.Abs(Input.GetAxis("Mouse X")) > 0f || Mathf.Abs(Input.GetAxis("Mouse Y")) > 0f)
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{
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base.transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
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base.transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
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}
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
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{
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base.transform.position += base.transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
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base.transform.position += base.transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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{
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base.transform.position += base.transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
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base.transform.position += base.transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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else if (Mathf.Abs(Input.GetAxis("Vertical")) > 0f || Mathf.Abs(Input.GetAxis("Horizontal")) > 0f)
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{
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base.transform.position += base.transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
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base.transform.position += base.transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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if (Input.GetKey(KeyCode.Q))
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{
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base.transform.position += base.transform.up * climbSpeed * Time.deltaTime;
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}
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if (Input.GetKey(KeyCode.E))
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{
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base.transform.position -= base.transform.up * climbSpeed * Time.deltaTime;
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}
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}
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}
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