Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/DimentionAudioSound.cs
2026-03-04 10:03:45 +08:00

33 lines
615 B
C#

using DarkTonic.MasterAudio;
using UnityEngine;
public class DimentionAudioSound : MonoBehaviour
{
public string clipName;
[Range(-3f, 3f)]
public float pitch = 1f;
[Range(0f, 1f)]
public float volume = 1f;
public bool loop;
[Range(0f, 500f)]
public int maxDistance = 50;
private PlaySoundResult sound;
private void Start()
{
sound = MasterAudio.PlaySound3DAtTransform(clipName, base.transform, volume, pitch);
sound.ActingVariation.VarAudio.loop = loop;
sound.ActingVariation.VarAudio.maxDistance = maxDistance;
}
private void OnDestroy()
{
MasterAudio.StopAllOfSound(clipName);
}
}