Files
2026-03-04 10:03:45 +08:00

21 lines
618 B
C#

using System;
using UnityEngine;
[Serializable]
public class DepthSettings
{
public enum proportionality
{
Normal = 0,
Inverse = 1,
None = 2
}
[Tooltip("Changes the depth/height of the indents IDEPENDANTLY of wave height. However, High values will cause instability when using smoothing, and so in these cases you will have to alter the wave height instead.")]
[Range(-5f, 5f)]
public float IndentDepth = -0.5f;
[Tooltip("Whether indent depth should be proportional (Lighter-> more force) or inversely proportional Darker-> more force) to grayscale value.")]
public proportionality Proportionality;
}