Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/CollisionNodeDescription.cs
2026-03-04 10:03:45 +08:00

23 lines
634 B
C#

using UnityEngine;
public class CollisionNodeDescription : MonoBehaviour
{
public GUIStyle Style;
public RealWater WaterPlane;
private float native_width = 1920f;
private float native_height = 1080f;
private void OnGUI()
{
float x = (float)Screen.width / native_width;
float y = (float)Screen.height / native_height;
GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f));
GUI.depth = 10;
GUI.Box(new Rect(38.399998f, 32.399998f, 576f, 108f), "");
GUI.Label(new Rect(57.6f, 43.2f, 288f, 151.2f), "White = Normal Water Collider \n\nGray = Collision Nodes ", Style);
}
}