Files
2026-03-04 10:03:45 +08:00

21 lines
288 B
C#

using UnityEngine;
namespace Artngame.TEM
{
public struct Segment
{
public Vector3 start;
public Vector3 end;
public bool isBranch;
public Segment(Vector3 start, Vector3 end, bool isBranch)
{
this.start = start;
this.end = end;
this.isBranch = isBranch;
}
}
}