Files
2026-03-04 10:03:45 +08:00

62 lines
972 B
C#

using System;
using UnityEngine;
namespace Artngame.SKYMASTER
{
[Serializable]
public class WeatherEventSM
{
public enum Volume_Weather_event_types
{
Sunny = 0,
Foggy = 1,
HeavyFog = 2,
Tornado = 3,
SnowStorm = 4,
FreezeStorm = 5,
FlatClouds = 6,
LightningStorm = 7,
HeavyStorm = 8,
HeavyStormDark = 9,
Cloudy = 10,
RollingFog = 11,
VolcanoErupt = 12,
Rain = 13
}
public SkyMasterManager SkyManager;
public Volume_Weather_event_types Weather_type;
public GameObject VolumeCloudsPREFAB;
public int EventStartMonth;
public int EventEndMonth;
public int EventStartDay;
public int EventEndDay;
public float EventStartHour;
public float EventEndHour;
public bool is_activated;
public bool loop;
public float Chance;
public bool concurrent;
public float VolCloudsHorScale;
public float VolCloudHeight;
public int seed;
public Volume_Weather_event_types FollowUpWeather;
}
}