Files
2026-03-04 10:03:45 +08:00

41 lines
1.0 KiB
C#

using System.Collections;
using UnityEngine;
namespace Artngame.SKYMASTER
{
public class DragTransformSKYMASTER : MonoBehaviour
{
public Color mouseOverColor = Color.blue;
private Color originalColor;
private void Start()
{
originalColor = GetComponent<Renderer>().sharedMaterial.color;
}
private void OnMouseEnter()
{
GetComponent<Renderer>().material.color = mouseOverColor;
}
private void OnMouseExit()
{
GetComponent<Renderer>().material.color = originalColor;
}
private IEnumerator OnMouseDown()
{
Vector3 screenSpace = Camera.main.WorldToScreenPoint(base.transform.position);
Vector3 offset = base.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
while (Input.GetMouseButton(0))
{
Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
Vector3 position2 = Camera.main.ScreenToWorldPoint(position) + offset;
base.transform.position = position2;
yield return 1;
}
}
}
}