41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using System.Collections;
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using UnityEngine;
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namespace Artngame.GIPROXY
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{
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public class DragTransformGI : MonoBehaviour
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{
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public Color mouseOverColor = Color.blue;
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private Color originalColor;
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private void Start()
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{
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originalColor = GetComponent<Renderer>().sharedMaterial.color;
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}
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private void OnMouseEnter()
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{
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GetComponent<Renderer>().material.color = mouseOverColor;
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}
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private void OnMouseExit()
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{
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GetComponent<Renderer>().material.color = originalColor;
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}
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private IEnumerator OnMouseDown()
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{
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Vector3 screenSpace = Camera.main.WorldToScreenPoint(base.transform.position);
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Vector3 offset = base.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
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while (Input.GetMouseButton(0))
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{
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Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
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Vector3 position2 = Camera.main.ScreenToWorldPoint(position) + offset;
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base.transform.position = position2;
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yield return 1;
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}
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}
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}
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}
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