49 lines
1.0 KiB
C#
49 lines
1.0 KiB
C#
using UnityEngine;
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namespace Artngame.GIPROXY
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{
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public class Circle_GI_Light : MonoBehaviour
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{
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public float speedMult = 2f;
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public bool up_down_motion;
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public bool Shock_effect;
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public float up_down_speed = 1f;
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public float up_down_multiply = 1f;
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public float JITTER = 5f;
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public Transform sphereObject;
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private void Awake()
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{
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}
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private void FixedUpdate()
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{
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if (!(sphereObject != null))
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{
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return;
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}
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float num = speedMult;
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if (Shock_effect)
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{
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num = Random.Range(speedMult - 1.1f, speedMult + JITTER);
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}
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base.transform.RotateAround(sphereObject.position, Vector3.up, num * 20f * Time.deltaTime);
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if (up_down_motion)
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{
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float num2 = up_down_speed;
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if (Shock_effect)
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{
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num2 = Random.Range(up_down_speed - 0.1f, up_down_speed + JITTER / 10f);
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}
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base.transform.position = new Vector3(base.transform.position.x, sphereObject.transform.position.y + up_down_multiply * Mathf.Cos(Time.fixedTime + num2), base.transform.position.z);
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}
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}
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}
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}
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