62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using UnityEngine;
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namespace AQUAS
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{
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public class AQUAS_BoundaryMask : MonoBehaviour
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{
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public Material mat;
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public Material matNull;
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public RenderTexture target;
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private Camera cam;
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public GameObject nextCam;
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public GameObject boundaryObj;
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private void Start()
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{
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mat = new Material(Shader.Find("Hidden/AQUAS/Utils/Boundary Mask"));
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matNull = new Material(Shader.Find("Hidden/AQUAS/Null"));
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target = new RenderTexture(Screen.width, Screen.height, 32, RenderTextureFormat.ARGBHalf);
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cam = GetComponent<Camera>();
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cam.targetTexture = target;
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cam.pixelRect = new Rect(0f, 0f, Screen.width, Screen.height);
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}
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private void OnPreCull()
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{
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if (!(boundaryObj == null))
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{
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boundaryObj.layer = LayerMask.NameToLayer("Water");
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}
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}
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private void OnPostRender()
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{
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if (!(boundaryObj == null))
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{
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boundaryObj.layer = LayerMask.NameToLayer("Default");
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}
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}
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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if (boundaryObj == null)
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{
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Graphics.Blit(source, destination, matNull);
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nextCam.GetComponent<AQUAS_VolumeMask>().mat.SetTexture("_MaskTex", target);
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target.Release();
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}
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else
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{
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Graphics.Blit(source, destination, mat);
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nextCam.GetComponent<AQUAS_VolumeMask>().mat.SetTexture("_MaskTex", target);
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target.Release();
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}
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}
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}
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}
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