Files
2026-03-04 10:03:45 +08:00

19 lines
357 B
C#

using System;
using UnityEngine;
namespace Voxus.Random
{
public abstract class AbstractRandom : RandomGeneratorInterface
{
protected System.Random random = new System.Random();
public void SetSeed(float seed)
{
int seed2 = Mathf.FloorToInt(seed * 2.1474835E+09f);
random = new System.Random(seed2);
}
public abstract float Get();
}
}