Files
UltimateFishing2020/Assets/Plugins/Assembly-CSharp-firstpass/Steamworks/SteamNetworkingQuickConnectionStatus.cs
2026-03-04 10:03:45 +08:00

38 lines
770 B
C#

using System.Runtime.InteropServices;
namespace Steamworks
{
[StructLayout(LayoutKind.Sequential, Pack = 8)]
public struct SteamNetworkingQuickConnectionStatus
{
public ESteamNetworkingConnectionState m_eState;
public int m_nPing;
public float m_flConnectionQualityLocal;
public float m_flConnectionQualityRemote;
public float m_flOutPacketsPerSec;
public float m_flOutBytesPerSec;
public float m_flInPacketsPerSec;
public float m_flInBytesPerSec;
public int m_nSendRateBytesPerSecond;
public int m_cbPendingUnreliable;
public int m_cbPendingReliable;
public int m_cbSentUnackedReliable;
public SteamNetworkingMicroseconds m_usecQueueTime;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public uint[] reserved;
}
}