67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct SteamInventoryUpdateHandle_t : IEquatable<SteamInventoryUpdateHandle_t>, IComparable<SteamInventoryUpdateHandle_t>
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{
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public static readonly SteamInventoryUpdateHandle_t Invalid = new SteamInventoryUpdateHandle_t(ulong.MaxValue);
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public ulong m_SteamInventoryUpdateHandle;
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public SteamInventoryUpdateHandle_t(ulong value)
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{
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m_SteamInventoryUpdateHandle = value;
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}
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public override string ToString()
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{
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return m_SteamInventoryUpdateHandle.ToString();
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}
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public override bool Equals(object other)
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{
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if (other is SteamInventoryUpdateHandle_t)
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{
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return this == (SteamInventoryUpdateHandle_t)other;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return m_SteamInventoryUpdateHandle.GetHashCode();
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}
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public static bool operator ==(SteamInventoryUpdateHandle_t x, SteamInventoryUpdateHandle_t y)
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{
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return x.m_SteamInventoryUpdateHandle == y.m_SteamInventoryUpdateHandle;
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}
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public static bool operator !=(SteamInventoryUpdateHandle_t x, SteamInventoryUpdateHandle_t y)
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{
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return !(x == y);
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}
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public static explicit operator SteamInventoryUpdateHandle_t(ulong value)
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{
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return new SteamInventoryUpdateHandle_t(value);
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}
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public static explicit operator ulong(SteamInventoryUpdateHandle_t that)
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{
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return that.m_SteamInventoryUpdateHandle;
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}
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public bool Equals(SteamInventoryUpdateHandle_t other)
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{
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return m_SteamInventoryUpdateHandle == other.m_SteamInventoryUpdateHandle;
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}
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public int CompareTo(SteamInventoryUpdateHandle_t other)
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{
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return m_SteamInventoryUpdateHandle.CompareTo(other.m_SteamInventoryUpdateHandle);
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}
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}
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}
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