67 lines
1.1 KiB
C#
67 lines
1.1 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct SiteId_t : IEquatable<SiteId_t>, IComparable<SiteId_t>
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{
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public static readonly SiteId_t Invalid = new SiteId_t(0uL);
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public ulong m_SiteId;
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public SiteId_t(ulong value)
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{
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m_SiteId = value;
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}
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public override string ToString()
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{
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return m_SiteId.ToString();
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}
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public override bool Equals(object other)
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{
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if (other is SiteId_t)
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{
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return this == (SiteId_t)other;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return m_SiteId.GetHashCode();
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}
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public static bool operator ==(SiteId_t x, SiteId_t y)
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{
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return x.m_SiteId == y.m_SiteId;
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}
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public static bool operator !=(SiteId_t x, SiteId_t y)
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{
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return !(x == y);
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}
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public static explicit operator SiteId_t(ulong value)
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{
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return new SiteId_t(value);
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}
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public static explicit operator ulong(SiteId_t that)
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{
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return that.m_SiteId;
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}
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public bool Equals(SiteId_t other)
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{
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return m_SiteId == other.m_SiteId;
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}
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public int CompareTo(SiteId_t other)
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{
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return m_SiteId.CompareTo(other.m_SiteId);
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}
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}
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}
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