67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct PartyBeaconID_t : IEquatable<PartyBeaconID_t>, IComparable<PartyBeaconID_t>
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{
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public static readonly PartyBeaconID_t Invalid = new PartyBeaconID_t(0uL);
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public ulong m_PartyBeaconID;
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public PartyBeaconID_t(ulong value)
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{
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m_PartyBeaconID = value;
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}
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public override string ToString()
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{
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return m_PartyBeaconID.ToString();
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}
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public override bool Equals(object other)
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{
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if (other is PartyBeaconID_t)
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{
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return this == (PartyBeaconID_t)other;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return m_PartyBeaconID.GetHashCode();
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}
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public static bool operator ==(PartyBeaconID_t x, PartyBeaconID_t y)
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{
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return x.m_PartyBeaconID == y.m_PartyBeaconID;
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}
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public static bool operator !=(PartyBeaconID_t x, PartyBeaconID_t y)
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{
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return !(x == y);
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}
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public static explicit operator PartyBeaconID_t(ulong value)
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{
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return new PartyBeaconID_t(value);
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}
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public static explicit operator ulong(PartyBeaconID_t that)
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{
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return that.m_PartyBeaconID;
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}
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public bool Equals(PartyBeaconID_t other)
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{
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return m_PartyBeaconID == other.m_PartyBeaconID;
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}
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public int CompareTo(PartyBeaconID_t other)
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{
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return m_PartyBeaconID.CompareTo(other.m_PartyBeaconID);
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}
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}
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}
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