67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct HSteamNetConnection : IEquatable<HSteamNetConnection>, IComparable<HSteamNetConnection>
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{
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public static readonly HSteamNetConnection Invalid = new HSteamNetConnection(0u);
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public uint m_HSteamNetConnection;
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public HSteamNetConnection(uint value)
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{
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m_HSteamNetConnection = value;
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}
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public override string ToString()
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{
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return m_HSteamNetConnection.ToString();
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}
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public override bool Equals(object other)
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{
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if (other is HSteamNetConnection)
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{
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return this == (HSteamNetConnection)other;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return m_HSteamNetConnection.GetHashCode();
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}
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public static bool operator ==(HSteamNetConnection x, HSteamNetConnection y)
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{
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return x.m_HSteamNetConnection == y.m_HSteamNetConnection;
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}
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public static bool operator !=(HSteamNetConnection x, HSteamNetConnection y)
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{
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return !(x == y);
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}
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public static explicit operator HSteamNetConnection(uint value)
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{
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return new HSteamNetConnection(value);
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}
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public static explicit operator uint(HSteamNetConnection that)
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{
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return that.m_HSteamNetConnection;
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}
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public bool Equals(HSteamNetConnection other)
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{
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return m_HSteamNetConnection == other.m_HSteamNetConnection;
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}
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public int CompareTo(HSteamNetConnection other)
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{
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return m_HSteamNetConnection.CompareTo(other.m_HSteamNetConnection);
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}
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}
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}
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