67 lines
1.1 KiB
C#
67 lines
1.1 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct DepotId_t : IEquatable<DepotId_t>, IComparable<DepotId_t>
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{
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public static readonly DepotId_t Invalid = new DepotId_t(0u);
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public uint m_DepotId;
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public DepotId_t(uint value)
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{
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m_DepotId = value;
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}
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public override string ToString()
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{
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return m_DepotId.ToString();
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}
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public override bool Equals(object other)
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{
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if (other is DepotId_t)
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{
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return this == (DepotId_t)other;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return m_DepotId.GetHashCode();
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}
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public static bool operator ==(DepotId_t x, DepotId_t y)
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{
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return x.m_DepotId == y.m_DepotId;
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}
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public static bool operator !=(DepotId_t x, DepotId_t y)
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{
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return !(x == y);
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}
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public static explicit operator DepotId_t(uint value)
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{
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return new DepotId_t(value);
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}
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public static explicit operator uint(DepotId_t that)
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{
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return that.m_DepotId;
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}
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public bool Equals(DepotId_t other)
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{
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return m_DepotId == other.m_DepotId;
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}
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public int CompareTo(DepotId_t other)
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{
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return m_DepotId.CompareTo(other.m_DepotId);
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}
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}
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}
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