131 lines
3.7 KiB
C#
131 lines
3.7 KiB
C#
using System;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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[HelpURL("https://www.youtube.com/watch?v=9MiZiaJorws&index=6&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6")]
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[AddComponentMenu("Scripts/RootMotion.FinalIK/Grounder/Grounder VRIK")]
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public class GrounderVRIK : Grounder
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{
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[Tooltip("Reference to the VRIK componet.")]
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public VRIK ik;
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private Transform[] feet = new Transform[2];
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[ContextMenu("TUTORIAL VIDEO")]
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private void OpenTutorial()
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{
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Application.OpenURL("https://www.youtube.com/watch?v=9MiZiaJorws&index=6&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6");
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}
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[ContextMenu("User Manual")]
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protected override void OpenUserManual()
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{
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Application.OpenURL("http://www.root-motion.com/finalikdox/html/page9.html");
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}
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[ContextMenu("Scrpt Reference")]
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protected override void OpenScriptReference()
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{
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Application.OpenURL("http://www.root-motion.com/finalikdox/html/class_root_motion_1_1_final_i_k_1_1_grounder_v_r_i_k.html");
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}
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public override void ResetPosition()
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{
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solver.Reset();
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}
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private bool IsReadyToInitiate()
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{
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if (ik == null)
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{
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return false;
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}
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if (!ik.solver.initiated)
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{
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return false;
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}
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return true;
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}
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private void Update()
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{
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weight = Mathf.Clamp(weight, 0f, 1f);
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if (!(weight <= 0f) && !base.initiated && IsReadyToInitiate())
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{
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Initiate();
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}
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}
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private void Initiate()
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{
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feet = new Transform[2];
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feet[0] = ik.references.leftFoot;
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feet[1] = ik.references.rightFoot;
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IKSolverVR iKSolverVR = ik.solver;
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iKSolverVR.OnPreUpdate = (IKSolver.UpdateDelegate)Delegate.Combine(iKSolverVR.OnPreUpdate, new IKSolver.UpdateDelegate(OnSolverUpdate));
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IKSolverVR iKSolverVR2 = ik.solver;
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iKSolverVR2.OnPostUpdate = (IKSolver.UpdateDelegate)Delegate.Combine(iKSolverVR2.OnPostUpdate, new IKSolver.UpdateDelegate(OnPostSolverUpdate));
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solver.Initiate(ik.references.root, feet);
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base.initiated = true;
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}
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private void OnSolverUpdate()
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{
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if (base.enabled && !(weight <= 0f))
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{
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if (OnPreGrounder != null)
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{
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OnPreGrounder();
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}
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solver.Update();
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ik.references.pelvis.position += solver.pelvis.IKOffset * weight;
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ik.solver.AddPositionOffset(IKSolverVR.PositionOffset.LeftFoot, (solver.legs[0].IKPosition - ik.references.leftFoot.position) * weight);
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ik.solver.AddPositionOffset(IKSolverVR.PositionOffset.RightFoot, (solver.legs[1].IKPosition - ik.references.rightFoot.position) * weight);
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if (OnPostGrounder != null)
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{
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OnPostGrounder();
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}
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}
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}
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private void SetLegIK(IKSolverVR.PositionOffset positionOffset, Transform bone, Grounding.Leg leg)
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{
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ik.solver.AddPositionOffset(positionOffset, (leg.IKPosition - bone.position) * weight);
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}
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private void OnPostSolverUpdate()
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{
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ik.references.leftFoot.rotation = Quaternion.Slerp(Quaternion.identity, solver.legs[0].rotationOffset, weight) * ik.references.leftFoot.rotation;
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ik.references.rightFoot.rotation = Quaternion.Slerp(Quaternion.identity, solver.legs[1].rotationOffset, weight) * ik.references.rightFoot.rotation;
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}
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private void OnDrawGizmosSelected()
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{
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if (ik == null)
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{
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ik = GetComponent<VRIK>();
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}
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if (ik == null)
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{
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ik = GetComponentInParent<VRIK>();
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}
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if (ik == null)
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{
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ik = GetComponentInChildren<VRIK>();
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}
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}
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private void OnDestroy()
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{
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if (base.initiated && ik != null)
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{
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IKSolverVR iKSolverVR = ik.solver;
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iKSolverVR.OnPreUpdate = (IKSolver.UpdateDelegate)Delegate.Remove(iKSolverVR.OnPreUpdate, new IKSolver.UpdateDelegate(OnSolverUpdate));
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IKSolverVR iKSolverVR2 = ik.solver;
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iKSolverVR2.OnPostUpdate = (IKSolver.UpdateDelegate)Delegate.Remove(iKSolverVR2.OnPostUpdate, new IKSolver.UpdateDelegate(OnPostSolverUpdate));
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}
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}
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}
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}
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