29 lines
468 B
C#
29 lines
468 B
C#
using System;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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[Serializable]
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public class ConstraintPosition : Constraint
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{
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public Vector3 position;
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public override void UpdateConstraint()
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{
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if (!(weight <= 0f) && base.isValid)
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{
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transform.position = Vector3.Lerp(transform.position, position, weight);
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}
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}
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public ConstraintPosition()
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{
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}
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public ConstraintPosition(Transform transform)
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{
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base.transform = transform;
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}
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}
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}
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