Files
2026-03-04 10:03:45 +08:00

42 lines
706 B
C#

using System;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
public class Turret : MonoBehaviour
{
[Serializable]
public class Part
{
public Transform transform;
private RotationLimit rotationLimit;
public void AimAt(Transform target)
{
transform.LookAt(target.position, transform.up);
if (rotationLimit == null)
{
rotationLimit = transform.GetComponent<RotationLimit>();
rotationLimit.Disable();
}
rotationLimit.Apply();
}
}
public Transform target;
public Part[] parts;
private void Update()
{
Part[] array = parts;
for (int i = 0; i < array.Length; i++)
{
array[i].AimAt(target);
}
}
}
}