29 lines
563 B
C#
29 lines
563 B
C#
using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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public class FBIKBendGoal : MonoBehaviour
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{
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public FullBodyBipedIK ik;
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public FullBodyBipedChain chain;
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public float weight;
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private void Start()
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{
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Debug.Log("FBIKBendGoal is deprecated, you can now a bend goal from the custom inspector of the FullBodyBipedIK component.");
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}
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private void Update()
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{
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if (!(ik == null))
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{
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ik.solver.GetBendConstraint(chain).bendGoal = base.transform;
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ik.solver.GetBendConstraint(chain).weight = weight;
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}
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}
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}
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}
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