Files
2026-03-04 10:03:45 +08:00

93 lines
3.2 KiB
C#

using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
public class BipedIKvsAnimatorIK : MonoBehaviour
{
[LargeHeader("References")]
public Animator animator;
public BipedIK bipedIK;
[LargeHeader("Look At")]
public Transform lookAtTargetBiped;
public Transform lookAtTargetAnimator;
[Range(0f, 1f)]
public float lookAtWeight = 1f;
[Range(0f, 1f)]
public float lookAtBodyWeight = 1f;
[Range(0f, 1f)]
public float lookAtHeadWeight = 1f;
[Range(0f, 1f)]
public float lookAtEyesWeight = 1f;
[Range(0f, 1f)]
public float lookAtClampWeight = 0.5f;
[Range(0f, 1f)]
public float lookAtClampWeightHead = 0.5f;
[Range(0f, 1f)]
public float lookAtClampWeightEyes = 0.5f;
[LargeHeader("Foot")]
public Transform footTargetBiped;
public Transform footTargetAnimator;
[Range(0f, 1f)]
public float footPositionWeight;
[Range(0f, 1f)]
public float footRotationWeight;
[LargeHeader("Hand")]
public Transform handTargetBiped;
public Transform handTargetAnimator;
[Range(0f, 1f)]
public float handPositionWeight;
[Range(0f, 1f)]
public float handRotationWeight;
private void OnAnimatorIK(int layer)
{
animator.transform.rotation = bipedIK.transform.rotation;
Vector3 vector = animator.transform.position - bipedIK.transform.position;
lookAtTargetAnimator.position = lookAtTargetBiped.position + vector;
bipedIK.SetLookAtPosition(lookAtTargetBiped.position);
bipedIK.SetLookAtWeight(lookAtWeight, lookAtBodyWeight, lookAtHeadWeight, lookAtEyesWeight, lookAtClampWeight, lookAtClampWeightHead, lookAtClampWeightEyes);
animator.SetLookAtPosition(lookAtTargetAnimator.position);
animator.SetLookAtWeight(lookAtWeight, lookAtBodyWeight, lookAtHeadWeight, lookAtEyesWeight, lookAtClampWeight);
footTargetAnimator.position = footTargetBiped.position + vector;
footTargetAnimator.rotation = footTargetBiped.rotation;
bipedIK.SetIKPosition(AvatarIKGoal.LeftFoot, footTargetBiped.position);
bipedIK.SetIKRotation(AvatarIKGoal.LeftFoot, footTargetBiped.rotation);
bipedIK.SetIKPositionWeight(AvatarIKGoal.LeftFoot, footPositionWeight);
bipedIK.SetIKRotationWeight(AvatarIKGoal.LeftFoot, footRotationWeight);
animator.SetIKPosition(AvatarIKGoal.LeftFoot, footTargetAnimator.position);
animator.SetIKRotation(AvatarIKGoal.LeftFoot, footTargetAnimator.rotation);
animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, footPositionWeight);
animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, footRotationWeight);
handTargetAnimator.position = handTargetBiped.position + vector;
handTargetAnimator.rotation = handTargetBiped.rotation;
bipedIK.SetIKPosition(AvatarIKGoal.LeftHand, handTargetBiped.position);
bipedIK.SetIKRotation(AvatarIKGoal.LeftHand, handTargetBiped.rotation);
bipedIK.SetIKPositionWeight(AvatarIKGoal.LeftHand, handPositionWeight);
bipedIK.SetIKRotationWeight(AvatarIKGoal.LeftHand, handRotationWeight);
animator.SetIKPosition(AvatarIKGoal.LeftHand, handTargetAnimator.position);
animator.SetIKRotation(AvatarIKGoal.LeftHand, handTargetAnimator.rotation);
animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, handPositionWeight);
animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, handRotationWeight);
}
}
}