14 lines
322 B
C#
14 lines
322 B
C#
using DarkTonic.MasterAudio;
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using UnityEngine;
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public static class MasterAudioReferenceHolder
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{
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public static MasterAudio MasterAudio;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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public static void ThisMethodWillBeCalledOnceAtTheStartOfTheProgram()
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{
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MasterAudio = null;
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}
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}
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