21 lines
391 B
C#
21 lines
391 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace DarkTonic.MasterAudio
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{
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public interface ICustomEventReceiver
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{
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void CheckForIllegalCustomEvents();
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void ReceiveEvent(string customEventName, Vector3 originPoint);
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bool SubscribesToEvent(string customEventName);
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void RegisterReceiver();
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void UnregisterReceiver();
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IList<AudioEventGroup> GetAllEvents();
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}
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}
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