Files
2026-03-04 10:03:45 +08:00

13 lines
470 B
C#

using UnityEngine;
namespace DarkTonic.MasterAudio.Examples
{
public class MA_GameScene : MonoBehaviour
{
private void OnGUI()
{
GUI.Label(new Rect(20f, 40f, 640f, 190f), "This is the Game Scene. We have used a Dynamic Sound Group Creator prefab to populate temporary Sound Groups into Master Audio as soon as that prefab becomes enabled (on Scene change for us). If we were to load a different Scene now, those sounds would vanish from the mixer.");
}
}
}