Files
2026-03-04 10:03:45 +08:00

24 lines
382 B
C#

using UnityEngine;
namespace DarkTonic.MasterAudio.Examples
{
public class MA_DestroyFinishedParticle : MonoBehaviour
{
private ParticleSystem particles;
private void Awake()
{
base.useGUILayout = false;
particles = GetComponent<ParticleSystem>();
}
private void Update()
{
if (!particles.IsAlive())
{
Object.Destroy(base.gameObject);
}
}
}
}