Files
2026-03-04 10:03:45 +08:00

16 lines
339 B
C#

using UnityEngine.EventSystems;
namespace DarkTonic.MasterAudio
{
public class EventSoundsUpdateSelectedHandler : EventSoundsUGUIHandler, IUpdateSelectedHandler, IEventSystemHandler
{
public void OnUpdateSelected(BaseEventData data)
{
if (base.eventSounds != null)
{
base.eventSounds.OnUpdateSelected(data);
}
}
}
}