Files
2026-03-04 10:03:45 +08:00

16 lines
322 B
C#

using UnityEngine.EventSystems;
namespace DarkTonic.MasterAudio
{
public class EventSoundsPointerUpHandler : EventSoundsUGUIHandler, IPointerUpHandler, IEventSystemHandler
{
public void OnPointerUp(PointerEventData data)
{
if (base.eventSounds != null)
{
base.eventSounds.OnPointerUp(data);
}
}
}
}