16 lines
330 B
C#
16 lines
330 B
C#
using UnityEngine.EventSystems;
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namespace DarkTonic.MasterAudio
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{
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public class EventSoundsPointerDownHandler : EventSoundsUGUIHandler, IPointerDownHandler, IEventSystemHandler
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{
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public void OnPointerDown(PointerEventData data)
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{
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if (base.eventSounds != null)
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{
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base.eventSounds.OnPointerDown(data);
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}
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}
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}
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}
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