16 lines
307 B
C#
16 lines
307 B
C#
using UnityEngine.EventSystems;
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namespace DarkTonic.MasterAudio
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{
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public class EventSoundsCancelHandler : EventSoundsUGUIHandler, ICancelHandler, IEventSystemHandler
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{
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public void OnCancel(BaseEventData data)
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{
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if (base.eventSounds != null)
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{
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base.eventSounds.OnCancel(data);
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}
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}
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}
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}
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