101 lines
4.3 KiB
C#
101 lines
4.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DarkTonic.MasterAudio
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{
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public static class AudioTransformExtensions
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{
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public static void FadeOutSoundGroupOfTransform(this Transform sourceTrans, string sType, float fadeTime)
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{
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MasterAudio.FadeOutSoundGroupOfTransform(sourceTrans, sType, fadeTime);
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}
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public static List<SoundGroupVariation> GetAllPlayingVariationsOfTransform(this Transform sourceTrans)
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{
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return MasterAudio.GetAllPlayingVariationsOfTransform(sourceTrans);
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}
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public static bool PlaySound3DAtTransformAndForget(this Transform sourceTrans, string sType, float volumePercentage = 1f, float? pitch = null, float delaySoundTime = 0f, string variationName = null)
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{
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return MasterAudio.PlaySound3DAtTransformAndForget(sType, sourceTrans, volumePercentage, pitch, delaySoundTime, variationName);
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}
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public static PlaySoundResult PlaySound3DAtTransform(this Transform sourceTrans, string sType, float volumePercentage = 1f, float? pitch = null, float delaySoundTime = 0f, string variationName = null)
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{
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return MasterAudio.PlaySound3DAtTransform(sType, sourceTrans, volumePercentage, pitch, delaySoundTime, variationName);
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}
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public static bool PlaySound3DFollowTransformAndForget(this Transform sourceTrans, string sType, float volumePercentage = 1f, float? pitch = null, float delaySoundTime = 0f, string variationName = null)
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{
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return MasterAudio.PlaySound3DFollowTransformAndForget(sType, sourceTrans, volumePercentage, pitch, delaySoundTime, variationName);
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}
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public static PlaySoundResult PlaySound3DFollowTransform(this Transform sourceTrans, string sType, float volumePercentage = 1f, float? pitch = null, float delaySoundTime = 0f, string variationName = null)
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{
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return MasterAudio.PlaySound3DFollowTransform(sType, sourceTrans, volumePercentage, pitch, delaySoundTime, variationName);
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}
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public static IEnumerator PlaySound3DAtTransformAndWaitUntilFinished(this Transform sourceTrans, string sType, float volumePercentage = 1f, float? pitch = null, float delaySoundTime = 0f, string variationName = null, double? timeToSchedulePlay = null, Action completedAction = null)
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{
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return MasterAudio.PlaySound3DAtTransformAndWaitUntilFinished(sType, sourceTrans, volumePercentage, pitch, delaySoundTime, variationName, timeToSchedulePlay, completedAction);
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}
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public static IEnumerator PlaySound3DFollowTransformAndWaitUntilFinished(this Transform sourceTrans, string sType, float volumePercentage = 1f, float? pitch = null, float delaySoundTime = 0f, string variationName = null, double? timeToSchedulePlay = null, Action completedAction = null)
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{
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return MasterAudio.PlaySound3DFollowTransformAndWaitUntilFinished(sType, sourceTrans, volumePercentage, pitch, delaySoundTime, variationName, timeToSchedulePlay, completedAction);
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}
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public static void PauseAllSoundsOfTransform(Transform sourceTrans)
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{
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MasterAudio.PauseAllSoundsOfTransform(sourceTrans);
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}
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public static void PauseBusOfTransform(this Transform sourceTrans, string busName)
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{
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MasterAudio.PauseBusOfTransform(sourceTrans, busName);
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}
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public static void PauseSoundGroupOfTransform(this Transform sourceTrans, string sType)
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{
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MasterAudio.PauseSoundGroupOfTransform(sourceTrans, sType);
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}
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public static void StopAllSoundsOfTransform(this Transform sourceTrans)
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{
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MasterAudio.StopAllSoundsOfTransform(sourceTrans);
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}
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public static void StopBusOfTransform(this Transform sourceTrans, string busName)
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{
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MasterAudio.StopBusOfTransform(sourceTrans, busName);
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}
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public static void StopSoundGroupOfTransform(this Transform sourceTrans, string sType)
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{
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MasterAudio.StopSoundGroupOfTransform(sourceTrans, sType);
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}
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public static void UnpauseAllSoundsOfTransform(this Transform sourceTrans)
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{
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MasterAudio.UnpauseAllSoundsOfTransform(sourceTrans);
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}
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public static void UnpauseBusOfTransform(this Transform sourceTrans, string busName)
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{
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MasterAudio.UnpauseBusOfTransform(sourceTrans, busName);
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}
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public static void UnpauseSoundGroupOfTransform(this Transform sourceTrans, string sType)
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{
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MasterAudio.UnpauseSoundGroupOfTransform(sourceTrans, sType);
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}
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public static bool IsTransformPlayingSoundGroup(this Transform sourceTrans, string sType)
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{
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return MasterAudio.IsTransformPlayingSoundGroup(sType, sourceTrans);
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}
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}
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}
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