138 lines
3.2 KiB
C#
138 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine.Audio;
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namespace DarkTonic.MasterAudio
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{
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[Serializable]
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public class AudioEvent
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{
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public enum TargetVolumeMode
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{
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UseSliderValue = 0,
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UseSpecificValue = 1
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}
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[Serializable]
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public class MA_SnapshotInfo
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{
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public AudioMixerSnapshot snapshot;
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public float weight;
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public MA_SnapshotInfo(AudioMixerSnapshot snap, float wt)
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{
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snapshot = snap;
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weight = wt;
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}
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}
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public string actionName = "Your action name";
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public bool isExpanded = true;
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public string soundType = "[None]";
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public bool allPlaylistControllersForGroupCmd;
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public bool allSoundTypesForGroupCmd;
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public bool allSoundTypesForBusCmd;
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public float volume = 1f;
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public bool useFixedPitch;
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public float pitch = 1f;
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public EventSounds.GlidePitchType glidePitchType;
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public float targetGlidePitch = 1f;
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public float pitchGlideTime = 1f;
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public float delaySound;
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public MasterAudio.EventSoundFunctionType currentSoundFunctionType;
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public MasterAudio.PlaylistCommand currentPlaylistCommand;
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public MasterAudio.SoundGroupCommand currentSoundGroupCommand;
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public MasterAudio.BusCommand currentBusCommand;
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public MasterAudio.CustomEventCommand currentCustomEventCommand;
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public MasterAudio.GlobalCommand currentGlobalCommand;
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public MasterAudio.UnityMixerCommand currentMixerCommand;
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public AudioMixerSnapshot snapshotToTransitionTo;
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public float snapshotTransitionTime = 1f;
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public List<MA_SnapshotInfo> snapshotsToBlend = new List<MA_SnapshotInfo>
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{
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new MA_SnapshotInfo(null, 1f)
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};
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public MasterAudio.PersistentSettingsCommand currentPersistentSettingsCommand;
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public string busName = string.Empty;
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public string playlistName = string.Empty;
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public string playlistControllerName = string.Empty;
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public bool startPlaylist = true;
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public float fadeVolume;
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public float fadeTime = 1f;
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public float minAge = 1f;
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public bool stopAfterFade;
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public bool restoreVolumeAfterFade;
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public bool fireCustomEventAfterFade;
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public TargetVolumeMode targetVolMode;
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public string clipName = "[None]";
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public EventSounds.VariationType variationType = EventSounds.VariationType.PlayRandom;
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public string variationName = string.Empty;
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public float colliderMaxDistance;
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public bool showSphereGizmo;
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public string theCustomEventName = string.Empty;
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public bool logDupeEventFiring = true;
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public bool IsFadeCommand
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{
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get
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{
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if (currentSoundFunctionType == MasterAudio.EventSoundFunctionType.PlaylistControl && currentPlaylistCommand == MasterAudio.PlaylistCommand.FadeToVolume)
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{
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return true;
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}
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if (currentSoundFunctionType == MasterAudio.EventSoundFunctionType.BusControl && currentBusCommand == MasterAudio.BusCommand.FadeToVolume)
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{
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return true;
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}
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if (currentSoundFunctionType == MasterAudio.EventSoundFunctionType.GroupControl && (currentSoundGroupCommand == MasterAudio.SoundGroupCommand.FadeToVolume || currentSoundGroupCommand == MasterAudio.SoundGroupCommand.FadeOutAllOfSound || currentSoundGroupCommand == MasterAudio.SoundGroupCommand.FadeOutSoundGroupOfTransform))
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{
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return true;
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}
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return false;
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}
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}
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}
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}
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