20 lines
514 B
C#
20 lines
514 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public static class AudioClipOptimizer
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{
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private static readonly Dictionary<int, string> AudioClipNameByInstanceId = new Dictionary<int, string>();
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public static string CachedName(this AudioClip clip)
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{
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int instanceID = clip.GetInstanceID();
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if (AudioClipNameByInstanceId.ContainsKey(instanceID))
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{
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return AudioClipNameByInstanceId[instanceID];
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}
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string name = clip.name;
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AudioClipNameByInstanceId.Add(instanceID, name);
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return name;
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}
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}
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