Files
UltimateFishing2020/Assets/MonoBehaviour/Tree_13_BeecthTree04Fall Gold.asset
2026-03-04 10:03:45 +08:00

80 lines
1.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 194139116, guid: dd26872b5e1fa55460a56b69ac097fba, type: 3}
m_Name: Tree_13_BeecthTree04Fall Gold
m_EditorClassIdentifier:
prefabObject: {fileID: 1207863416414612, guid: 68c9018e6675b524cb322ecc119c6a58, type: 2}
isShadowCasting: 1
useCustomShadowDistance: 0
shadowDistance: 0
shadowLODMap:
- 0
- 4
- 0
- 0
- 1
- 5
- 0
- 0
- 2
- 6
- 0
- 0
- 3
- 7
- 0
- 0
useOriginalShaderForShadow: 1
cullShadows: 0
minDistance: 0
maxDistance: 151
isFrustumCulling: 1
isOcclusionCulling: 1
frustumOffset: 0.2
minCullingDistance: 0
occlusionOffset: 0
occlusionAccuracy: 1
boundsOffset: {x: 0, y: 0, z: 0}
isLODCrossFade: 1
isLODCrossFadeAnimate: 1
lodFadeTransitionWidth: 0.1
lodBiasAdjustment: 1
billboard:
billboardQuality: 1
atlasResolution: 2048
frameCount: 8
replaceLODCullWithBillboard: 1
isOverridingOriginalCutoff: 0
cutoffOverride: -1
billboardBrightness: 0.5
billboardDistance: 0.8
quadSize: 29.05497
yPivotOffset: 3.912817
albedoAtlasTexture: {fileID: 2800000, guid: 4110591d264d60048bc2cf0d6de71992, type: 3}
normalAtlasTexture: {fileID: 2800000, guid: 9c7006b75b0420448adc62ad53932694, type: 3}
customBillboardInLODGroup: 0
useCustomBillboard: 0
customBillboardMesh: {fileID: 0}
customBillboardMaterial: {fileID: 0}
isBillboardShadowCasting: 0
billboardFaceCamPos: 0
normalStrength: 1
isBillboardDisabled: 0
useGeneratedBillboard: 1
checkedForBillboardExtensions: 0
autoUpdateTransformData: 0
treeType: 0
prototypeIndex: 13
isApplyRotation: 1
isApplyPrefabScale: 1
isApplyTerrainHeight: 1