Files
UltimateFishing2020/Assets/Material/mat_fence_02.mat
2026-03-04 10:03:45 +08:00

93 lines
2.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: mat_fence_02
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _DETAIL_MULX2
- _EMISSION
- _NORMALMAP
m_InvalidKeywords:
- _LIGHTMAPPING_DYNAMIC_LIGHTMAPS
- _LIGHTMAPPING_REALTIME
- _UVSEC_UV1
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_BumpMap:
m_Texture: {fileID: 2800000, guid: 620cfd33db882644890d0c10e4f1fee4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailAlbedoMap:
m_Texture: {fileID: 2800000, guid: 21c088a26ed8ebc429a64352173a03b2, type: 3}
m_Scale: {x: 3, y: 3}
m_Offset: {x: -1.34, y: 0.68}
_DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailNormalMap:
m_Texture: {fileID: 2800000, guid: 287c79041f72c6a419de416e3c3bd37e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MainTex:
m_Texture: {fileID: 2800000, guid: be7fb6d4b8a668d4b8be94244b9522d9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_OcclusionMap:
m_Texture: {fileID: 2800000, guid: 0160fa7e41e192c418852dbce01bb302, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_AlphaTestRef: 0.5
_BumpScale: 1
_Cutoff: 0.5
_DetailNormalMapScale: 0.49
_DstBlend: 0
_EmissionScaleUI: 1
_GlossMapScale: 1
_Glossiness: 0.065
_GlossyReflections: 1
_Lightmapping: 1
_Mode: 0
_OcclusionStrength: 0.915
_Parallax: 0.02
_SmoothnessTextureChannel: 0
_SpecularHighlights: 1
_SrcBlend: 1
_UVSec: 0
_ZWrite: 1
m_Colors:
_Color: {r: 0.88235295, g: 0.9464503, b: 1, a: 1}
_EmissionColor: {r: 0, g: 0, b: 0, a: 0.99999994}
_EmissionColorUI: {r: 0, g: 0, b: 0, a: 1}
_EmissionColorWithMapUI: {r: 1, g: 1, b: 1, a: 1}
_SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
_SpecularColor: {r: 0.1764706, g: 0.1764706, b: 0.1764706, a: 1}
m_BuildTextureStacks: []