Files
UltimateFishing2020/Assets/Material/Wood_Glazed_Tiling_Rotten.mat
2026-03-04 10:03:45 +08:00

94 lines
2.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Wood_Glazed_Tiling_Rotten
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _DETAIL_MULX2
- _NORMALMAP
m_InvalidKeywords:
- _SPECGLOSSMAP
- _SUNDISK_HIGH_QUALITY
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_BumpMap:
m_Texture: {fileID: 2800000, guid: 78821d952487bae45b40fcfbcedc51f6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
_DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailNormalMap:
m_Texture: {fileID: 2800000, guid: 92f789541d7bc6f41906db33f3a4f62c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MainTex:
m_Texture: {fileID: 2800000, guid: 448218e1b9375a7498f3c7930d843161, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_AtmosphereThickness: 1.92
_BumpScale: 1
_Cutoff: 0.5
_DetailNormalMapScale: 0.5
_DstBlend: 0
_Exposure: 1
_GlossMapScale: 0.209
_Glossiness: 0.051
_GlossyReflections: 1
_Metallic: 0
_Mode: 0
_OcclusionStrength: 0.094
_Parallax: 0.02
_Rotation: 0
_SmoothnessTextureChannel: 0
_SpecularHighlights: 1
_SrcBlend: 1
_SunDisk: 2
_SunSize: 0.368
_UVSec: 0
_ZWrite: 1
m_Colors:
_Color: {r: 0.6320754, g: 0.6, b: 0.44705883, a: 1}
_EmissionColor: {r: 0, g: 0, b: 0, a: 1}
_GroundColor: {r: 0.36899996, g: 0.34899998, b: 0.34099993, a: 1}
_SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1}
_SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
_Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []