Files
UltimateFishing2020/Assets/Material/WhiteUnlit.mat
2026-03-04 10:03:45 +08:00

51 lines
1.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WhiteUnlit
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_InvalidKeywords:
- _LIGHTMAPPING_DYNAMIC_LIGHTMAPS
- _LIGHTMAPPING_REALTIME
- _UVSEC_UV1
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: {}
m_Ints: {}
m_Floats:
_AlphaTestRef: 0.5
_BumpScale: 1
_Cutoff: 0.5
_DetailNormalMapScale: 1
_DstBlend: 0
_EmissionScaleUI: 0
_Glossiness: 0.1
_Lightmapping: 1
_Metallic: 0.1
_Mode: 0
_OcclusionStrength: 1
_Parallax: 0.02
_SrcBlend: 1
_UVSec: 0
_ZWrite: 1
m_Colors:
_Color: {r: 1, g: 1, b: 1, a: 1}
_EmissionColor: {r: 0, g: 0, b: 0, a: 0}
_EmissionColorUI: {r: 0, g: 0, b: 0, a: 1}
_EmissionColorWithMapUI: {r: 1, g: 1, b: 1, a: 1}
_SpecColor: {r: 0.11764706, g: 0.11764706, b: 0.11764706, a: 1}
_SpecularColor: {r: 0.15686275, g: 0.15686275, b: 0.15686275, a: 1}
m_BuildTextureStacks: []