Files
UltimateFishing2020/Assets/Material/WaterSplash2cg.mat
2026-03-04 10:03:45 +08:00

75 lines
2.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: WaterSplash2cg
m_Shader: {fileID: 4800000, guid: 42fc7656ec1960543b7d364f8ba172de, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_Flow:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MainTex:
m_Texture: {fileID: 2800000, guid: 2261a3b0225e994499270007e6376bf6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Mask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Noise:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_Blend2: 1
_BumpScale: 1
_CullMode: 0
_Cutoff: 0.5
_Depthpower: 0.15
_DetailNormalMapScale: 1
_DstBlend: 1
_Emission: 4
_GlossMapScale: 1
_Glossiness: 0.5
_GlossyReflections: 1
_Metallic: 0
_Mode: 0
_OcclusionStrength: 1
_Parallax: 0.02
_SmoothnessTextureChannel: 0
_SpecularHighlights: 1
_SrcBlend: 1
_UVSec: 0
_Usecenterglow: 0
_Usecustomrandom: 0
_Usedepth: 1
m_Colors:
_Color: {r: 1, g: 1, b: 1, a: 1}
_DistortionSpeedXYPowerZ: {r: 0, g: 0, b: 0, a: 0}
_EmissionColor: {r: 0, g: 0, b: 0, a: 1}
_SpeedMainTexUVNoiseUV: {r: 0, g: 0, b: 0, a: 0}
_SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0}
_TintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []