Files
UltimateFishing2020/Assets/Material/Metal_Plain_Trim.mat
2026-03-04 10:03:45 +08:00

96 lines
2.6 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Metal_Plain_Trim
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _DETAIL_MULX2
- _NORMALMAP
m_InvalidKeywords:
- _SPECGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_BumpMap:
m_Texture: {fileID: 2800000, guid: 89627f55303edac48b5558d79fb6a2a7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailAlbedoMap:
m_Texture: {fileID: 2800000, guid: 118ef8277b622ac43b886daa378d90ff, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
_DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailNormalMap:
m_Texture: {fileID: 2800000, guid: a775b464cd5a8b847bf3f0e273cd956f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MainTex:
m_Texture: {fileID: 2800000, guid: 3bf0ce18ccc0ea44fb5e518eae8ed8c1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_BumpScale: 1
_Cutoff: 0.5
_DetailNormalMapScale: 0.3
_DistortionIntensity: 0.5
_DstBlend: 0
_EmissionIntensity: 0
_EmissionVertexMask: 0
_GlossMapScale: 1
_Glossiness: 0
_GlossyReflections: 1
_MaskFade: 0
_Metallic: 0
_Mode: 0
_NormalModification: 1
_OcclusionStrength: 1
_Parallax: 0.02
_Roughness: 0
_ScrollSpeed: 2
_SelfIllum: 0
_SmoothnessTextureChannel: 0
_SpecularHighlights: 1
_SrcBlend: 1
_UVSec: 0
_WaveFreq: 20
_WaveHeight: 0.1
_WaveScale: 1
_ZWrite: 1
m_Colors:
_Color: {r: 1, g: 1, b: 1, a: 1}
_EmissionColor: {r: 0, g: 0, b: 0, a: 0}
_SkyColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []