Files
UltimateFishing2020/Assets/Material/CajunIndianaJC14.mat
2026-03-04 10:03:45 +08:00

88 lines
2.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: CajunIndianaJC14
m_Shader: {fileID: 4800000, guid: 52c446f8e4cee9a459c9ca37fe225974, type: 3}
m_ValidKeywords:
- _ALPHATEST_ON
- _METALLICGLOSSMAP
- _NORMALMAP
- _PARALLAXMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: TransparentCutout
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_BumpMap:
m_Texture: {fileID: 2800000, guid: d7f537844293a7e40aa9e92089021754, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MainTex:
m_Texture: {fileID: 2800000, guid: 1722fb5e6297394479ff75e7cf4f3146, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: cf944b34249dc1a4bbd998930e4d35fb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_OcclusionMap:
m_Texture: {fileID: 2800000, guid: 8254396c0cdd17948bebbbf6c2e00fe4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_ParallaxMap:
m_Texture: {fileID: 2800000, guid: 327633e34c61eab49a8d9b9ab3c0aad3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_BumpScale: 1
_Cutoff: 0.38
_DetailNormalMapScale: 1
_DstBlend: 0
_GlossMapScale: 0.9
_Glossiness: 0.5
_GlossyReflections: 1
_InvFade: 1
_Metallic: 0
_Mode: 1
_OcclusionStrength: 1
_Parallax: 0.02
_SmoothnessTextureChannel: 0
_SpecularHighlights: 1
_SrcBlend: 1
_UVSec: 0
_UseMetallicMap: 0
_ZWrite: 1
m_Colors:
_Color: {r: 1, g: 1, b: 1, a: 1}
_EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []