using UnityEngine; using UnityStandardAssets.CrossPlatformInput; namespace UnityStandardAssets.Vehicles.Car { [RequireComponent(typeof(CarController))] public class CarUserControl : MonoBehaviour { private CarController m_Car; private void Awake() { m_Car = GetComponent(); } private void FixedUpdate() { float axis = CrossPlatformInputManager.GetAxis("Horizontal"); float axis2 = CrossPlatformInputManager.GetAxis("Vertical"); float axis3 = CrossPlatformInputManager.GetAxis("Jump"); m_Car.Move(axis, axis2, axis2, axis3); } } }