using UnityEngine; namespace UnityStandardAssets.Effects { public class ParticleSystemMultiplier : MonoBehaviour { public float multiplier = 1f; private void Start() { ParticleSystem[] componentsInChildren = GetComponentsInChildren(); foreach (ParticleSystem obj in componentsInChildren) { ParticleSystem.MainModule main = obj.main; main.startSizeMultiplier *= multiplier; main.startSpeedMultiplier *= multiplier; main.startLifetimeMultiplier *= Mathf.Lerp(multiplier, 1f, 0.5f); obj.Clear(); obj.Play(); } } } }