using UnityEngine; namespace UnityStandardAssets.Effects { public class ExtinguishableParticleSystem : MonoBehaviour { public float multiplier = 1f; private ParticleSystem[] m_Systems; private void Start() { m_Systems = GetComponentsInChildren(); } public void Extinguish() { ParticleSystem[] systems = m_Systems; for (int i = 0; i < systems.Length; i++) { ParticleSystem.EmissionModule emission = systems[i].emission; emission.enabled = false; } } } }