using System; using UnityEngine.Events; namespace UnityEngine.AzureSky { [Serializable] public sealed class AzureCustomEvent { public UnityEvent unityEvent; public int hour = 6; public int minute; public int year = 2020; public int month = 1; public int day = 1; public int executedHour; public bool isAlreadyExecutedOnThisHour; } }